"Final Render"
QuicktimeMovie
(84 KB)
Example.24: Expression of a Flame
(AE5.5 PRO)

AE-TIPS 24 : Adobe After Effects CS5 (10.0.2.4)
Resolution: 640x480
Third-Party AE Plugins:
- No Use
Third-Party Footages:
- No Use




Creating the Texture Map

It does not use "Third party Plug-in" this time.
I want to challenge Expression of a Flame.
First, Create The texture map for particle.
Create a New Solid in a New Composition.
Apply Mask shape and Mask feather.


"Particle Flame"
QuicktimeMovie
(88 KB)


Motion of a Flame by Particle

Adjust Particle to look like a "Flame".
Although may be use "Particle Play Ground".
It is daring create with "Bubble" Plug-in this time.

* You can get the Plug-in "Buble" from "www.adobe.com"
http://www.adobe.com/products/aftereffects/

View Effect Controls Window
"Bubble"


"Fractal Noise"
QuicktimeMovie
(264 KB)


The Fractal Material for Displacement

In order to Express Fluctuation of a Flame,
Create The Material for Displacement Map.
Put the key frame into "Evolution".
Apply Animation.

View Effect Controls Window
"Fractal Noise"




Fluctuation Expression by Displacement

Put The Material of STEP-3 into a New Composition.
Turn Off the eyeball icon of STEP3.(Layer Invisible)
Select the Layer of STEP2.
Apply Effect > Distort > Displacement Map.
Adjust the value of a parameter.

View Effect Controls Window
"Displacement Map" & "Gaussian Blur"


"Final Render"
QuicktimeMovie
(84 KB)


Completion

Finally, Apply Color using "Colorama".
Put The Material of STEP4 into a New Composition.
Apply Effect > Image Control > Colorama.
Adjust the value of a parameter.
Apply "Glow" as a dessert.

If somehow visible like a Flame, it will win a great success.

View Effect Controls Window
"Colorama" & "Glow" etc.